I've tried a run, but haven't had as much success. The random factor would be what items would spawn and what monster combinations you would get (assuming the seed is only for the map layout and everything else is probability), and you would really be able to achieve remarkable times. However, a seed run would allow you to quantify the bare minimum industry/food/science needed to finish the run in the way you want. I figure they don't do that in Binding of Issac or Crypt of the Necrodancer races because it takes away that need to have "mapping". In regards to a seeded speed run something inside me doesn't like taking that random factor out. It really is exhilarating on the final floors especially if you find an early exit that puts you into gold segments. I really hope my posts will get more people interested in speed running this game :-).
That makes me think it would be cool to be able to specify a fixed seed for the dungeon generation, so several people can race with the same layouts and compare times Interesting! I never thought of how one would speedrun the game but it actually makes sense. I rush nanor to get his active and then it all depends on what characters I get. Max's +2 science fuels my research as well as Nanors roomwide AOE that helps me get past the rough midgame (floors 4-9).
Feel free to post any video (even if it doesn't break any record) and we can discuss! My current setup that I run has Max combined with Chef Nanor. All I have are my own strats and some discussion from my viewers on twitch. It is great to hear back from the community about interest! I look forward to your video post because I'm really curious on how other community members are going to go about speed running this. Your post gives me incentive to start a run, so it'll be the two of us competing then, hmm? I'll post up a run later this week. This game is very fun to speed run, because of infinite resources and random generation. I've done a speed run of 3hrs for Easy Escape Pod myself, but wasn't very pleased with it (and we might as well toss it out the window given the difference between our speeds). The load times being subtracted from the time starts when you hit "Exit" on the floor to when you first gain control of your heroes.*** ***Official times being used are now being changed to take out load times to cater to slower computers. Timer stops when you hit "Exit" on floor 12 (we will not go from the in game time post) Timer starts when you hit "Start" on the character select screenģ.